Below each gimmick concept artwork is the bio for its Zone, which will also appear in the game’s manual.
A landscape filled with cake geometry and other spectacularly sweet stuff, this easy to digest place is certainly open for you to take a
bite and explore. Experience a sugar rush as you swing from candy canes, breeze by marshmallow mounds and bounce off jelly!
Sunny, sandy beaches complimented with unpolluted, clean sea air. Cruising through here should be fairly easy, but keep an eye out for
rough tides and lengthy submersion. Be sure to check out the landmark lighthouse and super duper sand castle if you get the chance!
Gloomy dumping grounds littered with faulty and failed badniks and contraptions. In a land filled with bad
rubbish bags and wacky wheelie bins, will you refuse to rummage through, or outright trash the place?
A fine forest that’s constantly blossoming and is home to many woodland critters. Under threat from being wiped out in favour of garbage
disposal, can you survive the claw traps, unwelcome metal rodents, and save the area from deforestation and creature robotization?
Common Sonic level design elements, re-contextualised with aesthetic differences and slight implementation alterations, in order to fit the trope of each Zone.
From left to right in each row below:
Deli Delight Zone, Splendid Seaside Zone, Gritty Garbage Zone, Flourish Forest Zone.