An overview of the 4 main influential and inspirational sources behind Sonic 5, and how they contribute towards the project.
What is the Sonic Retro Message Board?
The Sonic Retro Message Board is one of the largest active and diverse forums dedicated to Sonic, encompassing a vast array of differing opinions, perspectives and preferences.
It hosts a variety of discussion topics which explore various aspects of the franchise, from general game discussions to specific analysis of aesthetic designs and level layouts. People also share their Sonic game hacks and fan-games here.
As of this Sonic 5 article, it contains over 861 thousand posts and has over 19 thousand members.
What is the Sonic Spitball video series by ShayMay?
Sonic Spitball is a comprehensive 3 part video series where ShayMay explores different aspects of Sonic games.
He breaks down their various different gameplay styles and various narrative styles, and also lays out his personal idea of how to best approach the task of transferring classic 2D. Sonic gameplay into a 3D. Sonic game.
Each part of the series is over an hour long, with very in depth inspections of individual elements within a variety of Sonic games, covering numerous positives and negatives of various design decisions.
While this part of the video is about 3D. Sonic games, this is still a notable point for Sonic 5. It drives home the importance of smooth momentum through different moves/attacks.
What is the Sonic After The Sequel fan-game by LakeFeperd?
Sonic After The Sequel (Or Sonic ATS.) is a fan-game spearheaded by LakeFeperd, created by him in collaboration with other Sonic fans. It is very similar to, and builds upon, his previous fan-game: Sonic Before The Sequel.
Its goal is to be a game which takes place between the events of Sonic 2 and Sonic 3 & Knuckles, containing original Zones, level transition cutscene animations, and music specifically composed for the game.
The game also includes extra unlockables: Special Levels, a Boss Rush option, and Debug Mode.
The power-up here allows you to smash away obstacles and break item monitors placed inside walls. This has influenced Sonic 5 to have elemental shield abilities that affect level design.
The way this boss’ music changes in unison with the elemental switches reminds me of the context-specific music in Sonic 3 & Knuckles, and inspires my audio choices for Sonic 5.